Experimental: traction = early-adopter votes (PH) / points (HN), not downloads or usage; updated about once a day and frozen ~31–36h after launch on Product Hunt (7 days on Show HN); sectors come from keyword rules (~70–75% accurate); data starts Oct 3 (HN) / Oct 9 (PH). “—” means not enough data; nothing is estimated. How it works
Games & Entertainment (GAME)
Sector · Show HN · data as of Oct 17, 2026, 12:21 PM UTC
10+4 (+66.7%)
launches · 1D Oct 16 vs Oct 9 (same weekday) (6)
0.0%—
hit rate · Oct 14 settled (0/6) vs Oct 7 (0/7)
— Not significant at current sample size: +0.0pp, 7 → 6 settled launches (needs 100+ in each window).
+15.5
trending score
Launches & hit rate
Supply · launches per dayDemand · hit rate per day (share of settled launches with 10+ votes)
4 days left blank: votes still coming in (launches under 48h old), incomplete day, or no launches — not shown as zero.
Faded bars are incomplete days (today, or days before every selected source was being collected).
Key statistics
Launches
10Oct 16
Avg daily launches
6.813d
7D range
4 – 12Oct 10–Oct 16
Hit rate
12.0%6/50 · Oct 8–Oct 14
Volatility
62%12 daily chg
Share of market
5.4%7D
Top source
Show HN100%
Previous window
6Oct 9
Stocks in this sector (GAME)
Highest traction among products launched in the last 7 days. Traction for older Product Hunt launches is frozen (votes stop being re-read ~31–36h after launch; Show HN after 7 days), so this is each product’s last recorded traction. 55 matches. Spam giveaways excluded.
Traction = current votes (PH) / points (HN) — early-adopter attention, not downloads or usage. Gained = traction gained between the two latest daily ingest runs; Gain % only when the previous traction was 5+. Buzz = comments gained in that interval. “frozen” = no longer tracked, so no current gain. How it works