LAUNCH·INDEX
LNCH1,007+7.6%

Experimental: traction = early-adopter votes (PH) / points (HN), not downloads or usage; updated about once a day and frozen ~31–36h after launch on Product Hunt (7 days on Show HN); sectors come from keyword rules (~70–75% accurate); data starts Oct 3 (HN) / Oct 9 (PH). “—” means not enough data; nothing is estimated. How it works

Sectors

Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works

Data as of Oct 17, 2026, 12:21 PM UTC · latest complete day 2026-10-16 · settled through 2026-10-14

LNCHLaunch Index · all sectors
3,716+576 (+18.3%)

launches · Oct 14–Oct 16 vs Oct 11–Oct 13

Hit rate (settled)
6.3%
— · Oct 12–Oct 14 vs Oct 9–Oct 11
Trend · Volatility
+8.4 · 33%
228 hits of 3,645 settled
daily launches, 8 complete days

Launches: Weekday effect likely: Wed–Fri is compared with Sun–Tue, not the same weekdays last week (not enough history yet; expected from about Oct 19). Launch counts and hit rates swing a lot by weekday.Hit rate: Weekday effect likely: Mon–Wed is compared with Fri–Sun, not the same weekdays last week (not enough history yet; expected from about Oct 21). Launch counts and hit rates swing a lot by weekday.

3D · launches Oct 14–Oct 16 vs Oct 11–Oct 13 · hit rate Oct 12–Oct 14 vs Oct 9–Oct 11 (settled)

Name14D
EDUCEducation & Learning127+51▲ +67.1%1.1%—+24.437%3.4%
WRITWriting & Content73+26▲ +55.3%1.8%—+20.342%2.0%
BOPSBusiness Ops & SMB Software110+38▲ +52.8%4.0%—+20.1100%3.0%
SECRSecurity & Privacy89+31▲ +53.4%3.9%—+20.052%2.4%
FINTFinance & Fintech184+50▲ +37.3%2.9%—+15.435%5.0%
CRPTCrypto & Web345+11▲ +32.4%0.0%—+12.430%1.2%
NOCDNo-Code & Website Builders72+15▲ +26.3%3.1%—+10.845%1.9%
HDWRHardware & IoT53+11▲ +26.2%6.7%—+10.583%1.4%
MKTGMarketing & SEO115+21▲ +22.3%2.6%—+9.628%3.1%
MDIAVideo, Audio & Music243+43▲ +21.5%8.7%—+9.527%6.5%
HLTHHealth & Fitness127+21▲ +19.8%7.9%—+8.753%3.4%
DEVTDeveloper Tools264+39▲ +17.3%7.9%—+7.832%7.1%
TRVLTravel & Lifestyle127+19▲ +17.6%6.8%—+7.860%3.4%
ECOME-commerce74+10▲ +15.6%3.9%—+6.864%2.0%
OSRCOpen Source & Libraries27+4▲ +17.4%11.5%—+6.751%0.7%
AGNTAI Agents258+28▲ +12.2%17.0%—+5.641%6.9%
SOCLSocial & Community93+10▲ +12.0%2.3%—+5.437%2.5%
AITLAI Tools & LLM Apps206+18▲ +9.6%8.5%—+4.536%5.5%
INFRData & Infrastructure99+7▲ +7.6%6.9%—+3.547%2.7%
ANLYAnalytics & Monitoring74+5▲ +7.2%2.4%—+3.337%2.0%
SALESales & CRM76+5▲ +7.0%4.8%—+3.240%2.0%
HIREHR, Jobs & Recruiting97+5▲ +5.4%6.6%—+2.551%2.6%
COMMCommunication & Meetings74+3▲ +4.2%7.9%—+1.941%2.0%
PRODProductivity322+7▲ +2.2%4.2%—+1.150%8.7%
DSGNDesign & Images134+2▲ +1.5%7.0%—+0.761%3.6%
GAMEGames & Entertainment130−9▼ −6.5%4.2%—−3.246%3.5%

Trending = momentum in both launches and attention: 100 × (½·ln((S+5)/(S₀+5)) + ½·ln((H+5)/(H₀+5))), where S/S₀ are launches in this vs the earlier window and H/H₀ are hits (settled launches with 10+ votes) in the settled windows. The attention half counts only when the sector's hit-rate change is statistically significant (100+ settled launches per window and |z| ≥ 2); otherwise it's 0. Pseudo-counts damp tiny categories; +10 ≈ +10% combined growth. "Other" (unmatched launches) isn't ranked. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.

Sectors · Launch Index