Sectors
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 17, 2026, 12:21 PM UTC · latest complete day 2026-10-16 · settled through 2026-10-14
launches · Oct 16 vs Oct 9 (same weekday)
1D · launches Oct 16 vs Oct 9 (same weekday) · hit rate Oct 14 vs Oct 7 (same weekday) (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| SOCL | Social & Community | 5 | +4 | ▲ +400.0% | — | — | +25.5 | 160% | 4.2% | |
| NOCD | No-Code & Website Builders | 3 | +3 | — | 0.0% | — | +23.5 | 115% | 2.5% | |
| INFR | Data & Infrastructure | 6 | +3 | ▲ +100.0% | 0.0% | — | +15.9 | 69% | 5.0% | |
| GAME | Games & Entertainment | 10 | +4 | ▲ +66.7% | 0.0% | — | +15.5 | 62% | 8.3% | |
| PROD | Productivity | 13 | +3 | ▲ +30.0% | 0.0% | — | +9.1 | 45% | 10.8% | |
| DEVT | Developer Tools | 14 | +3 | ▲ +27.3% | 19.2% | — | +8.6 | 59% | 11.7% | |
| BOPS | Business Ops & SMB Software | 2 | +1 | ▲ +100.0% | 50.0% | — | +7.7 | 123% | 1.7% | |
| SECR | Security & Privacy | 3 | +1 | ▲ +50.0% | 0.0% | — | +6.7 | 76% | 2.5% | |
| FINT | Finance & Fintech | 3 | +1 | ▲ +50.0% | 0.0% | — | +6.7 | 59% | 2.5% | |
| MDIA | Video, Audio & Music | 7 | +1 | ▲ +16.7% | 16.7% | — | +4.4 | 37% | 5.8% | |
| MKTG | Marketing & SEO | 0 | 0 | — | 0.0% | — | 0.0 | 73% | 0.0% | |
| ECOM | E-commerce | 0 | 0 | — | — | — | 0.0 | 55% | 0.0% | |
| HIRE | HR, Jobs & Recruiting | 1 | 0 | 0.0% | 0.0% | — | 0.0 | 106% | 0.8% | |
| TRVL | Travel & Lifestyle | 3 | 0 | 0.0% | 0.0% | — | 0.0 | 170% | 2.5% | |
| HDWR | Hardware & IoT | 4 | 0 | 0.0% | 0.0% | — | 0.0 | 85% | 3.3% | |
| AGNT | AI Agents | 24 | −2 | ▼ −7.7% | 6.9% | — | −3.3 | 67% | 20.0% | |
| EDUC | Education & Learning | 3 | −1 | ▼ −25.0% | 0.0% | — | −5.9 | 162% | 2.5% | |
| WRIT | Writing & Content | 2 | −1 | ▼ −33.3% | 0.0% | — | −6.7 | 84% | 1.7% | |
| CRPT | Crypto & Web3 | 1 | −1 | ▼ −50.0% | 0.0% | — | −7.7 | 75% | 0.8% | |
| COMM | Communication & Meetings | 0 | −1 | ▼ −100.0% | 33.3% | — | −9.1 | 134% | 0.0% | |
| SALE | Sales & CRM | 0 | −1 | ▼ −100.0% | 0.0% | — | −9.1 | 168% | 0.0% | |
| AITL | AI Tools & LLM Apps | 4 | −3 | ▼ −42.9% | 5.9% | — | −14.4 | 65% | 3.3% | |
| HLTH | Health & Fitness | 0 | −2 | ▼ −100.0% | 0.0% | — | −16.8 | 110% | 0.0% | |
| ANLY | Analytics & Monitoring | 1 | −3 | ▼ −75.0% | — | — | −20.3 | 137% | 0.8% | |
| DSGN | Design & Images | 0 | −3 | ▼ −100.0% | 0.0% | — | −23.5 | 71% | 0.0% | |
| OSRC | Open Source & Libraries | 2 | −6 | ▼ −75.0% | 50.0% | — | −31.0 | 104% | 1.7% |
Trending = momentum in both launches and attention: 100 × (½·ln((S+5)/(S₀+5)) + ½·ln((H+5)/(H₀+5))), where S/S₀ are launches in this vs the earlier window and H/H₀ are hits (settled launches with 10+ votes) in the settled windows. The attention half counts only when the sector's hit-rate change is statistically significant (100+ settled launches per window and |z| ≥ 2); otherwise it's 0. Pseudo-counts damp tiny categories; +10 ≈ +10% combined growth. "Other" (unmatched launches) isn't ranked. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.