Sectors
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 17, 2026, 12:21 PM UTC · latest complete day 2026-10-16 · settled through 2026-10-14
launches · Oct 16 vs Oct 9 (same weekday)
Hit rate: Weekday effect likely: Wed is compared with Tue, not the same weekday last week (not enough history yet; expected from about Oct 19). Launch counts and hit rates swing a lot by weekday.
1D · launches Oct 16 vs Oct 9 (same weekday) · hit rate Oct 14 vs Oct 13 (settled)
No sector's hit rate rose by a statistically significant amount in this window (needs 100+ settled launches per window and |z| ≥ 2). Changes inside the noise show as “—” in the table on the Trending tab.
Biggest change in hit rate (percentage points), Oct 14 vs Oct 13 — settled launches only (older than 48h), so this lags launches by ~2 days. Only statistically significant changes are listed: 100+ settled launches in both windows and a two-proportion test with |z| ≥ 2. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.