Sectors
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 17, 2026, 7:01 AM UTC · latest complete day 2026-10-16 · settled through 2026-10-14
launches · Oct 16 vs Oct 9 (same weekday)
Hit rate: Weekday effect likely: Wed is compared with Tue, not the same weekday last week (not enough history yet; expected from about Oct 19). Launch counts and hit rates swing a lot by weekday.
1D · launches Oct 16 vs Oct 9 (same weekday) · hit rate Oct 14 vs Oct 13 (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| MISC | Other | 110 | +23 | ▲ +26.4% | 3.5% | — | +11.2 | 29% | 12.4% | |
| PROD | Productivity | 91 | +15 | ▲ +19.7% | 5.2% | — | +8.5 | 58% | 10.3% | |
| MDIA | Video, Audio & Music | 68 | +13 | ▲ +23.6% | 9.7% | — | +9.8 | 28% | 7.7% | |
| DEVT | Developer Tools | 55 | +12 | ▲ +27.9% | 1.6% | — | +11.2 | 42% | 6.2% | |
| AGNT | AI Agents | 51 | +7 | ▲ +15.9% | 20.3% | — | +6.7 | 40% | 5.7% | |
| DSGN | Design & Images | 43 | +11 | ▲ +34.4% | 2.3% | — | +13.0 | 71% | 4.8% | |
| FINT | Finance & Fintech | 41 | −11 | ▼ −21.2% | 1.5% | — | −10.7 | 38% | 4.6% | |
| AITL | AI Tools & LLM Apps | 39 | −4 | ▼ −9.3% | 7.9% | — | −4.4 | 38% | 4.4% | |
| MKTG | Marketing & SEO | 35 | +11 | ▲ +45.8% | 4.8% | — | +16.1 | 24% | 3.9% | |
| TRVL | Travel & Lifestyle | 32 | +4 | ▲ +14.3% | 0.0% | — | +5.7 | 70% | 3.6% | |
| HLTH | Health & Fitness | 31 | +2 | ▲ +6.9% | 4.9% | — | +2.9 | 48% | 3.5% | |
| GAME | Games & Entertainment | 31 | −11 | ▼ −26.2% | 0.0% | — | −13.3 | 60% | 3.5% | |
| EDUC | Education & Learning | 30 | +8 | ▲ +36.4% | 0.0% | — | +13.0 | 39% | 3.4% | |
| BOPS | Business Ops & SMB Software | 25 | +5 | ▲ +25.0% | 2.9% | — | +9.1 | 105% | 2.8% | |
| SECR | Security & Privacy | 24 | +10 | ▲ +71.4% | 8.0% | — | +21.1 | 57% | 2.7% | |
| SALE | Sales & CRM | 24 | +10 | ▲ +71.4% | 4.3% | — | +21.1 | 37% | 2.7% | |
| SOCL | Social & Community | 20 | −7 | ▼ −25.9% | 3.4% | — | −12.3 | 40% | 2.3% | |
| INFR | Data & Infrastructure | 18 | +2 | ▲ +12.5% | 7.4% | — | +4.5 | 53% | 2.0% | |
| COMM | Communication & Meetings | 17 | −5 | ▼ −22.7% | 5.0% | — | −10.2 | 45% | 1.9% | |
| WRIT | Writing & Content | 17 | −4 | ▼ −19.0% | 5.9% | — | −8.4 | 51% | 1.9% | |
| NOCD | No-Code & Website Builders | 15 | −2 | ▼ −11.8% | 11.8% | — | −4.8 | 52% | 1.7% | |
| HIRE | HR, Jobs & Recruiting | 15 | −12 | ▼ −44.4% | 6.3% | — | −23.5 | 54% | 1.7% | |
| ANLY | Analytics & Monitoring | 14 | −5 | ▼ −26.3% | 3.2% | — | −11.7 | 43% | 1.6% | |
| CRPT | Crypto & Web3 | 13 | 0 | 0.0% | 0.0% | — | 0.0 | 22% | 1.5% | |
| HDWR | Hardware & IoT | 13 | +4 | ▲ +44.4% | 0.0% | — | +12.6 | 99% | 1.5% | |
| ECOM | E-commerce | 9 | −10 | ▼ −52.6% | 3.4% | — | −26.9 | 64% | 1.0% | |
| OSRC | Open Source & Libraries | 6 | +3 | ▲ +100.0% | 0.0% | — | +15.9 | 70% | 0.7% |
Most Active = most launches in Oct 16. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.