Sectors
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 17, 2026, 12:21 PM UTC · latest complete day 2026-10-16 · settled through 2026-10-14
launches · Oct 16 vs Oct 9 (same weekday)
Hit rate: Weekday effect likely: Wed is compared with Tue, not the same weekday last week (not enough history yet; expected from about Oct 19). Launch counts and hit rates swing a lot by weekday.
1D · launches Oct 16 vs Oct 9 (same weekday) · hit rate Oct 14 vs Oct 13 (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| ECOM | E-commerce | 9 | −10 | ▼ −52.6% | 3.4% | — | −26.9 | 64% | 0.9% | |
| HIRE | HR, Jobs & Recruiting | 16 | −12 | ▼ −42.9% | 5.7% | — | −22.6 | 51% | 1.6% | |
| ANLY | Analytics & Monitoring | 15 | −8 | ▼ −34.8% | 3.2% | — | −16.8 | 37% | 1.5% | |
| OSRC | Open Source & Libraries | 8 | −3 | ▼ −27.3% | 12.5% | — | −10.4 | 51% | 0.8% | |
| COMM | Communication & Meetings | 17 | −6 | ▼ −26.1% | 8.7% | — | −12.1 | 41% | 1.7% | |
| WRIT | Writing & Content | 19 | −5 | ▼ −20.8% | 4.8% | — | −9.5 | 42% | 1.9% | |
| FINT | Finance & Fintech | 44 | −10 | ▼ −18.5% | 1.5% | — | −9.3 | 35% | 4.4% | |
| GAME | Games & Entertainment | 41 | −7 | ▼ −14.6% | 0.0% | — | −7.1 | 46% | 4.1% | |
| AITL | AI Tools & LLM Apps | 43 | −7 | ▼ −14.0% | 7.5% | — | −6.8 | 36% | 4.3% | |
| SOCL | Social & Community | 25 | −3 | ▼ −10.7% | 3.4% | — | −4.8 | 37% | 2.5% | |
| CRPT | Crypto & Web3 | 14 | −1 | ▼ −6.7% | 0.0% | — | −2.6 | 30% | 1.4% |
Biggest % change in launches, Oct 16 vs Oct 9 (all launches in complete days). Categories with fewer than 10 launches in the prior window, and "Other", are left out. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.