Sectors
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 17, 2026, 12:21 PM UTC · latest complete day 2026-10-16 · settled through 2026-10-14
launches · Oct 14–Oct 16 vs Oct 7–Oct 9 (same weekday)
3D · launches Oct 14–Oct 16 vs Oct 7–Oct 9 (same weekday) · hit rate Oct 12–Oct 14 vs Oct 5–Oct 7 (same weekday) (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| AGNT | AI Agents | 80 | −9 | ▼ −10.1% | 7.7% | — | −5.0 | 67% | 17.7% | |
| DEVT | Developer Tools | 71 | −8 | ▼ −10.1% | 13.3% | — | −5.0 | 59% | 15.7% | |
| MISC | Other | 41 | +8 | ▲ +24.2% | 9.8% | — | +9.6 | 33% | 9.1% | |
| PROD | Productivity | 37 | +9 | ▲ +32.1% | 0.0% | — | +12.1 | 45% | 8.2% | |
| AITL | AI Tools & LLM Apps | 31 | +9 | ▲ +40.9% | 5.9% | — | +14.4 | 65% | 6.9% | |
| MDIA | Video, Audio & Music | 23 | +3 | ▲ +15.0% | 17.4% | — | +5.7 | 37% | 5.1% | |
| GAME | Games & Entertainment | 22 | +2 | ▲ +10.0% | 14.3% | — | +3.8 | 62% | 4.9% | |
| INFR | Data & Infrastructure | 14 | −7 | ▼ −33.3% | 5.9% | — | −15.7 | 69% | 3.1% | |
| TRVL | Travel & Lifestyle | 13 | +6 | ▲ +85.7% | 8.3% | — | +20.3 | 170% | 2.9% | |
| SECR | Security & Privacy | 12 | +8 | ▲ +200.0% | 0.0% | — | +31.8 | 76% | 2.7% | |
| WRIT | Writing & Content | 12 | +6 | ▲ +100.0% | 0.0% | — | +21.8 | 84% | 2.7% | |
| OSRC | Open Source & Libraries | 11 | −6 | ▼ −35.3% | 10.0% | — | −15.9 | 104% | 2.4% | |
| EDUC | Education & Learning | 10 | +1 | ▲ +11.1% | 0.0% | — | +3.4 | 162% | 2.2% | |
| HDWR | Hardware & IoT | 9 | −2 | ▼ −18.2% | 10.0% | — | −6.7 | 85% | 2.0% | |
| NOCD | No-Code & Website Builders | 8 | +7 | ▲ +700.0% | 0.0% | — | +38.7 | 115% | 1.8% | |
| FINT | Finance & Fintech | 8 | +3 | ▲ +60.0% | 11.1% | — | +13.1 | 59% | 1.8% | |
| HIRE | HR, Jobs & Recruiting | 8 | +2 | ▲ +33.3% | 0.0% | — | +8.4 | 106% | 1.8% | |
| DSGN | Design & Images | 6 | −7 | ▼ −53.8% | 7.1% | — | −24.6 | 71% | 1.3% | |
| HLTH | Health & Fitness | 6 | −1 | ▼ −14.3% | 0.0% | — | −4.4 | 110% | 1.3% | |
| SOCL | Social & Community | 6 | +4 | ▲ +200.0% | 0.0% | — | +22.6 | 160% | 1.3% | |
| COMM | Communication & Meetings | 5 | +4 | ▲ +400.0% | 16.7% | — | +25.5 | 134% | 1.1% | |
| BOPS | Business Ops & SMB Software | 4 | +3 | ▲ +300.0% | 16.7% | — | +20.3 | 123% | 0.9% | |
| CRPT | Crypto & Web3 | 4 | 0 | 0.0% | 0.0% | — | 0.0 | 75% | 0.9% | |
| MKTG | Marketing & SEO | 3 | −2 | ▼ −40.0% | 0.0% | — | −11.2 | 73% | 0.7% | |
| SALE | Sales & CRM | 3 | 0 | 0.0% | 0.0% | — | 0.0 | 168% | 0.7% | |
| ANLY | Analytics & Monitoring | 3 | −6 | ▼ −66.7% | 0.0% | — | −28.0 | 137% | 0.7% | |
| ECOM | E-commerce | 1 | −1 | ▼ −50.0% | — | — | −7.7 | 55% | 0.2% |
Most Active = most launches in Oct 14–Oct 16. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.