Sectors
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 17, 2026, 12:21 PM UTC · latest complete day 2026-10-16 · settled through 2026-10-14
launches · Oct 14–Oct 16 vs Oct 7–Oct 9 (same weekday)
3D · launches Oct 14–Oct 16 vs Oct 7–Oct 9 (same weekday) · hit rate Oct 12–Oct 14 vs Oct 5–Oct 7 (same weekday) (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| AITL | AI Tools & LLM Apps | 31 | +9 | ▲ +40.9% | 5.9% | — | +14.4 | 65% | 6.9% | |
| PROD | Productivity | 37 | +9 | ▲ +32.1% | 0.0% | — | +12.1 | 45% | 8.2% | |
| MDIA | Video, Audio & Music | 23 | +3 | ▲ +15.0% | 17.4% | — | +5.7 | 37% | 5.1% | |
| GAME | Games & Entertainment | 22 | +2 | ▲ +10.0% | 14.3% | — | +3.8 | 62% | 4.9% |
Biggest % change in launches, Oct 14–Oct 16 vs Oct 7–Oct 9 (all launches in complete days). Categories with fewer than 10 launches in the prior window, and "Other", are left out. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.