Sectors
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 17, 2026, 12:21 PM UTC · latest complete day 2026-10-16 · settled through 2026-10-14
launches · Oct 10–Oct 16 · no prior window yet
7D · launches Oct 10–Oct 16 (no prior window) · hit rate Oct 8–Oct 14 (no prior window) (settled)
— Trending score needs both comparisons. 7D launch change needs 14 complete days; 13 available (Oct 4–Oct 16). Expected from about Oct 18. 7D hit-rate change (settled days only) needs 14 complete days; 11 available (Oct 4–Oct 14). Expected from about Oct 20.
Trending = momentum in both launches and attention: 100 × (½·ln((S+5)/(S₀+5)) + ½·ln((H+5)/(H₀+5))), where S/S₀ are launches in this vs the earlier window and H/H₀ are hits (settled launches with 10+ votes) in the settled windows. The attention half counts only when the sector's hit-rate change is statistically significant (100+ settled launches per window and |z| ≥ 2); otherwise it's 0. Pseudo-counts damp tiny categories; +10 ≈ +10% combined growth. "Other" (unmatched launches) isn't ranked. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.