Sectors
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 17, 2026, 12:21 PM UTC · latest complete day 2026-10-16 · settled through 2026-10-14
launches · Oct 10–Oct 16 · no prior window yet
7D · launches Oct 10–Oct 16 (no prior window) · hit rate Oct 8–Oct 14 (no prior window) (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| INFR | Data & Infrastructure | 36 | — | — | 5.6% | — | — | 69% | 3.7% | |
| AGNT | AI Agents | 174 | — | — | 8.0% | — | — | 67% | 17.8% | |
| AITL | AI Tools & LLM Apps | 55 | — | — | 10.3% | — | — | 65% | 5.6% | |
| GAME | Games & Entertainment | 53 | — | — | 12.0% | — | — | 62% | 5.4% | |
| DEVT | Developer Tools | 157 | — | — | 11.4% | — | — | 59% | 16.1% | |
| PROD | Productivity | 80 | — | — | 2.6% | — | — | 45% | 8.2% | |
| MDIA | Video, Audio & Music | 50 | — | — | 10.9% | — | — | 37% | 5.1% | |
| MISC | Other | 86 | — | — | 9.0% | — | — | 33% | 8.8% |
Volatility = standard deviation of day-over-day % changes in launches over all 13 complete days (needs 5+ changes). Only categories averaging 5+ launches/day are ranked (19 smaller ones left out). Doesn't depend on the period switch; weekday/weekend cycles are included. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.