Categories
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 31, 2026, 3:03 PM UTC · latest complete day 2026-10-30 · settled through 2026-10-28
Heating up this week · categories where launches got traction most often (market: 3.2%)
launches · Oct 24–Oct 30 vs Oct 17–Oct 23
7D · launches Oct 24–Oct 30 vs Oct 17–Oct 23 · hit rate Oct 22–Oct 28 vs Oct 15–Oct 21 (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| COMM | Communication & Meetings | 219 | +41 | ▲ +23.0% | 3.3% | ▼ −5.0pp | −15.4 | 45% | 2.5% | |
| PROD | Productivity | 816 | +45 | ▲ +5.8% | 2.0% | ▼ −3.1pp | −34.2 | 50% | 9.4% | |
| SOCL | Social & Community | 236 | +33 | ▲ +16.3% | 0.0% | ▼ −2.9pp | −32.1 | 41% | 2.7% |
Biggest change in hit rate (percentage points), Oct 22–Oct 28 vs Oct 15–Oct 21 — settled launches only (older than 48h), so this lags launches by ~2 days. Only statistically significant changes are listed: 100+ settled launches in both windows and a two-proportion test with |z| ≥ 2. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.