Categories
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 31, 2026, 3:03 PM UTC · latest complete day 2026-10-30 · settled through 2026-10-28
Heating up this week · categories where launches got traction most often (market: 3.2%)
launches · Oct 28–Oct 30 vs Oct 21–Oct 23 (same weekday)
3D · launches Oct 28–Oct 30 vs Oct 21–Oct 23 (same weekday) · hit rate Oct 26–Oct 28 vs Oct 19–Oct 21 (same weekday) (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| AITL | AI Tools & LLM Apps | 13 | −6 | ▼ −31.6% | 0.0% | — | −14.4 | 97% | 2.8% | |
| INFR | Data & Infrastructure | 22 | +4 | ▲ +22.2% | 6.9% | — | +8.0 | 69% | 4.7% | |
| GAME | Games & Entertainment | 29 | +2 | ▲ +7.4% | 7.7% | — | +3.0 | 56% | 6.3% | |
| AGNT | AI Agents | 86 | −3 | ▼ −3.4% | 1.1% | — | −1.6 | 51% | 18.5% | |
| MISC | Other | 44 | +1 | ▲ +2.3% | 0.0% | — | +1.0 | 51% | 9.5% | |
| DEVT | Developer Tools | 60 | −10 | ▼ −14.3% | 6.2% | — | −7.2 | 46% | 12.9% | |
| PROD | Productivity | 32 | −5 | ▼ −13.5% | 3.4% | — | −6.3 | 44% | 6.9% | |
| MDIA | Video, Audio & Music | 20 | −5 | ▼ −20.0% | 0.0% | — | −9.1 | 40% | 4.3% |
Volatility = standard deviation of day-over-day % changes in launches over all 27 complete days (needs 5+ changes). Only categories averaging 5+ launches/day are ranked (19 smaller ones left out). Doesn't depend on the period switch; weekday/weekend cycles are included. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.