Categories
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 31, 2026, 7:01 AM UTC · latest complete day 2026-10-30 · settled through 2026-10-28
Heating up this week · categories where launches got traction most often (market: 3.2%)
launches · Oct 24–Oct 30 vs Oct 17–Oct 23
7D · launches Oct 24–Oct 30 vs Oct 17–Oct 23 · hit rate Oct 22–Oct 28 vs Oct 15–Oct 21 (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| COMM | Communication & Meetings | 204 | +40 | ▲ +24.4% | 2.6% | ▼ −6.2pp | −24.0 | 47% | 2.6% | |
| SOCL | Social & Community | 224 | +31 | ▲ +16.1% | 0.0% | ▼ −3.1pp | −32.2 | 42% | 2.9% | |
| PROD | Productivity | 756 | +65 | ▲ +9.4% | 1.9% | ▼ −3.1pp | −31.5 | 55% | 9.8% |
Biggest change in hit rate (percentage points), Oct 22–Oct 28 vs Oct 15–Oct 21 — settled launches only (older than 48h), so this lags launches by ~2 days. Only statistically significant changes are listed: 100+ settled launches in both windows and a two-proportion test with |z| ≥ 2. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.