Categories
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 31, 2026, 3:03 PM UTC · latest complete day 2026-10-30 · settled through 2026-10-28
Heating up this week · categories where launches got traction most often (market: 3.2%)
launches · Oct 30 vs Oct 23 (same weekday)
1D · launches Oct 30 vs Oct 23 (same weekday) · hit rate Oct 28 vs Oct 21 (same weekday) (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| AITL | AI Tools & LLM Apps | 2 | −5 | ▼ −71.4% | 0.0% | — | −26.9 | 97% | 1.5% | |
| INFR | Data & Infrastructure | 6 | +1 | ▲ +20.0% | 0.0% | — | +4.8 | 69% | 4.5% | |
| GAME | Games & Entertainment | 13 | +5 | ▲ +62.5% | 0.0% | — | +16.3 | 56% | 9.8% | |
| AGNT | AI Agents | 26 | +4 | ▲ +18.2% | 0.0% | — | +6.9 | 51% | 19.7% | |
| MISC | Other | 17 | +4 | ▲ +30.8% | 0.0% | — | +10.0 | 51% | 12.9% | |
| DEVT | Developer Tools | 19 | +3 | ▲ +18.8% | 8.0% | — | +6.7 | 46% | 14.4% | |
| PROD | Productivity | 7 | −9 | ▼ −56.3% | 7.1% | — | −28.0 | 44% | 5.3% | |
| MDIA | Video, Audio & Music | 7 | −2 | ▼ −22.2% | 0.0% | — | −7.7 | 40% | 5.3% |
Volatility = standard deviation of day-over-day % changes in launches over all 27 complete days (needs 5+ changes). Only categories averaging 5+ launches/day are ranked (19 smaller ones left out). Doesn't depend on the period switch; weekday/weekend cycles are included. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.