Categories
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 31, 2026, 3:03 PM UTC · latest complete day 2026-10-30 · settled through 2026-10-28
Heating up this week · categories where launches got traction most often (market: 3.2%)
launches · Oct 30 vs Oct 23 (same weekday)
1D · launches Oct 30 vs Oct 23 (same weekday) · hit rate Oct 28 vs Oct 21 (same weekday) (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| GAME | Games & Entertainment | 13 | +5 | ▲ +62.5% | 0.0% | — | +16.3 | 56% | 9.8% | |
| OSRC | Open Source & Libraries | 3 | +2 | ▲ +200.0% | 50.0% | — | +14.4 | 94% | 2.3% | |
| EDUC | Education & Learning | 4 | +2 | ▲ +100.0% | 0.0% | — | +12.6 | 130% | 3.0% | |
| BOPS | Business Ops & SMB Software | 1 | +1 | — | — | — | +9.1 | 87% | 0.8% | |
| AGNT | AI Agents | 26 | +4 | ▲ +18.2% | 0.0% | — | +6.9 | 51% | 19.7% | |
| DEVT | Developer Tools | 19 | +3 | ▲ +18.8% | 8.0% | — | +6.7 | 46% | 14.4% | |
| HLTH | Health & Fitness | 3 | +1 | ▲ +50.0% | 0.0% | — | +6.7 | 118% | 2.3% | |
| SOCL | Social & Community | 4 | +1 | ▲ +33.3% | 0.0% | — | +5.9 | 141% | 3.0% | |
| INFR | Data & Infrastructure | 6 | +1 | ▲ +20.0% | 0.0% | — | +4.8 | 69% | 4.5% | |
| SECR | Security & Privacy | 5 | 0 | 0.0% | 0.0% | — | 0.0 | 74% | 3.8% | |
| WRIT | Writing & Content | 4 | 0 | 0.0% | 0.0% | — | 0.0 | 99% | 3.0% | |
| ECOM | E-commerce | 0 | 0 | — | 0.0% | — | 0.0 | 83% | 0.0% | |
| CRPT | Crypto & Web3 | 0 | 0 | — | 0.0% | — | 0.0 | 106% | 0.0% | |
| TRVL | Travel & Lifestyle | 2 | 0 | 0.0% | 20.0% | — | 0.0 | 150% | 1.5% | |
| HDWR | Hardware & IoT | 1 | 0 | 0.0% | 0.0% | — | 0.0 | 106% | 0.8% | |
| MDIA | Video, Audio & Music | 7 | −2 | ▼ −22.2% | 0.0% | — | −7.7 | 40% | 5.3% | |
| ANLY | Analytics & Monitoring | 1 | −1 | ▼ −50.0% | 0.0% | — | −7.7 | 107% | 0.8% | |
| FINT | Finance & Fintech | 1 | −1 | ▼ −50.0% | 14.3% | — | −7.7 | 160% | 0.8% | |
| MKTG | Marketing & SEO | 0 | −1 | ▼ −100.0% | 0.0% | — | −9.1 | 68% | 0.0% | |
| NOCD | No-Code & Website Builders | 1 | −2 | ▼ −66.7% | 0.0% | — | −14.4 | 142% | 0.8% | |
| HIRE | HR, Jobs & Recruiting | 1 | −2 | ▼ −66.7% | 0.0% | — | −14.4 | 99% | 0.8% | |
| SALE | Sales & CRM | 0 | −2 | ▼ −100.0% | 0.0% | — | −16.8 | 138% | 0.0% | |
| COMM | Communication & Meetings | 2 | −4 | ▼ −66.7% | 0.0% | — | −22.6 | 111% | 1.5% | |
| DSGN | Design & Images | 2 | −4 | ▼ −66.7% | 40.0% | — | −22.6 | 82% | 1.5% | |
| AITL | AI Tools & LLM Apps | 2 | −5 | ▼ −71.4% | 0.0% | — | −26.9 | 97% | 1.5% | |
| PROD | Productivity | 7 | −9 | ▼ −56.3% | 7.1% | — | −28.0 | 44% | 5.3% |
Trending = momentum in both launches and attention: 100 × (½·ln((S+5)/(S₀+5)) + ½·ln((H+5)/(H₀+5))), where S/S₀ are launches in this vs the earlier window and H/H₀ are hits (settled launches with 10+ votes) in the settled windows. The attention half counts only when the sector's hit-rate change is statistically significant (100+ settled launches per window and |z| ≥ 2); otherwise it's 0. Pseudo-counts damp tiny categories; +10 ≈ +10% combined growth. "Other" (unmatched launches) isn't ranked. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.