Categories
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 31, 2026, 3:03 PM UTC · latest complete day 2026-10-30 · settled through 2026-10-28
Heating up this week · categories where launches got traction most often (market: 3.2%)
launches · Oct 24–Oct 30 vs Oct 17–Oct 23
7D · launches Oct 24–Oct 30 vs Oct 17–Oct 23 · hit rate Oct 22–Oct 28 vs Oct 15–Oct 21 (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| AITL | AI Tools & LLM Apps | 42 | +1 | ▲ +2.4% | 2.2% | — | +1.1 | 97% | 4.2% | |
| INFR | Data & Infrastructure | 55 | +16 | ▲ +41.0% | 3.8% | — | +15.5 | 69% | 5.5% | |
| GAME | Games & Entertainment | 57 | +2 | ▲ +3.6% | 9.3% | — | +1.6 | 56% | 5.7% | |
| AGNT | AI Agents | 179 | +5 | ▲ +2.9% | 4.9% | — | +1.4 | 51% | 18.0% | |
| MISC | Other | 89 | +1 | ▲ +1.1% | 8.0% | — | +0.5 | 51% | 9.0% | |
| DEVT | Developer Tools | 149 | −11 | ▼ −6.9% | 5.1% | — | −3.4 | 46% | 15.0% | |
| PROD | Productivity | 60 | −20 | ▼ −25.0% | 2.9% | — | −13.4 | 44% | 6.0% | |
| MDIA | Video, Audio & Music | 50 | −8 | ▼ −13.8% | 5.2% | — | −6.8 | 40% | 5.0% |
Volatility = standard deviation of day-over-day % changes in launches over all 27 complete days (needs 5+ changes). Only categories averaging 5+ launches/day are ranked (19 smaller ones left out). Doesn't depend on the period switch; weekday/weekend cycles are included. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.