Categories
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 31, 2026, 3:03 PM UTC · latest complete day 2026-10-30 · settled through 2026-10-28
Heating up this week · categories where launches got traction most often (market: 3.2%)
launches · Oct 24–Oct 30 vs Oct 17–Oct 23
7D · launches Oct 24–Oct 30 vs Oct 17–Oct 23 · hit rate Oct 22–Oct 28 vs Oct 15–Oct 21 (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| ECOM | E-commerce | 8 | +8 | — | 0.0% | — | +47.8 | 83% | 0.8% | |
| CRPT | Crypto & Web3 | 10 | +7 | ▲ +233.3% | 14.3% | — | +31.4 | 106% | 1.0% | |
| ANLY | Analytics & Monitoring | 18 | +7 | ▲ +63.6% | 5.3% | — | +18.1 | 107% | 1.8% | |
| SECR | Security & Privacy | 40 | +13 | ▲ +48.1% | 6.1% | — | +17.0 | 74% | 4.0% | |
| INFR | Data & Infrastructure | 55 | +16 | ▲ +41.0% | 3.8% | — | +15.5 | 69% | 5.5% | |
| HIRE | HR, Jobs & Recruiting | 15 | +5 | ▲ +50.0% | 5.9% | — | +14.4 | 99% | 1.5% | |
| EDUC | Education & Learning | 17 | +5 | ▲ +41.7% | 18.2% | — | +12.9 | 130% | 1.7% | |
| WRIT | Writing & Content | 27 | +6 | ▲ +28.6% | 3.8% | — | +10.4 | 99% | 2.7% | |
| HDWR | Hardware & IoT | 24 | +4 | ▲ +20.0% | 9.1% | — | +7.4 | 106% | 2.4% | |
| NOCD | No-Code & Website Builders | 10 | +2 | ▲ +25.0% | 0.0% | — | +7.2 | 142% | 1.0% | |
| FINT | Finance & Fintech | 26 | +4 | ▲ +18.2% | 6.9% | — | +6.9 | 160% | 2.6% | |
| SOCL | Social & Community | 12 | +2 | ▲ +20.0% | 0.0% | — | +6.3 | 141% | 1.2% | |
| SALE | Sales & CRM | 7 | +1 | ▲ +16.7% | 0.0% | — | +4.4 | 138% | 0.7% | |
| COMM | Communication & Meetings | 15 | +1 | ▲ +7.1% | 11.1% | — | +2.6 | 111% | 1.5% | |
| GAME | Games & Entertainment | 57 | +2 | ▲ +3.6% | 9.3% | — | +1.6 | 56% | 5.7% | |
| AGNT | AI Agents | 179 | +5 | ▲ +2.9% | 4.9% | — | +1.4 | 51% | 18.0% | |
| AITL | AI Tools & LLM Apps | 42 | +1 | ▲ +2.4% | 2.2% | — | +1.1 | 97% | 4.2% | |
| HLTH | Health & Fitness | 12 | 0 | 0.0% | 0.0% | — | 0.0 | 118% | 1.2% | |
| DEVT | Developer Tools | 149 | −11 | ▼ −6.9% | 5.1% | — | −3.4 | 46% | 15.0% | |
| MDIA | Video, Audio & Music | 50 | −8 | ▼ −13.8% | 5.2% | — | −6.8 | 40% | 5.0% | |
| DSGN | Design & Images | 22 | −6 | ▼ −21.4% | 7.7% | — | −10.0 | 82% | 2.2% | |
| MKTG | Marketing & SEO | 6 | −3 | ▼ −33.3% | 0.0% | — | −12.1 | 68% | 0.6% | |
| TRVL | Travel & Lifestyle | 19 | −7 | ▼ −26.9% | 4.8% | — | −12.8 | 150% | 1.9% | |
| BOPS | Business Ops & SMB Software | 5 | −3 | ▼ −37.5% | 0.0% | — | −13.1 | 87% | 0.5% | |
| PROD | Productivity | 60 | −20 | ▼ −25.0% | 2.9% | — | −13.4 | 44% | 6.0% | |
| OSRC | Open Source & Libraries | 19 | −8 | ▼ −29.6% | 10.5% | — | −14.4 | 94% | 1.9% |
Trending = momentum in both launches and attention: 100 × (½·ln((S+5)/(S₀+5)) + ½·ln((H+5)/(H₀+5))), where S/S₀ are launches in this vs the earlier window and H/H₀ are hits (settled launches with 10+ votes) in the settled windows. The attention half counts only when the sector's hit-rate change is statistically significant (100+ settled launches per window and |z| ≥ 2); otherwise it's 0. Pseudo-counts damp tiny categories; +10 ≈ +10% combined growth. "Other" (unmatched launches) isn't ranked. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.