Categories
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 31, 2026, 3:03 PM UTC · latest complete day 2026-10-30 · settled through 2026-10-28
Heating up this week · categories where launches got traction most often (market: 3.2%)
launches · Oct 24–Oct 30 vs Oct 17–Oct 23
7D · launches Oct 24–Oct 30 vs Oct 17–Oct 23 · hit rate Oct 22–Oct 28 vs Oct 15–Oct 21 (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| HLTH | Health & Fitness | 323 | +111 | ▲ +52.4% | 1.0% | — | +20.7 | 46% | 3.7% | |
| ANLY | Analytics & Monitoring | 157 | +35 | ▲ +28.7% | 2.7% | — | +12.2 | 45% | 1.8% | |
| WRIT | Writing & Content | 199 | +44 | ▲ +28.4% | 1.5% | — | +12.1 | 33% | 2.3% | |
| MKTG | Marketing & SEO | 278 | +49 | ▲ +21.4% | 3.5% | — | +9.5 | 43% | 3.2% | |
| OSRC | Open Source & Libraries | 69 | +11 | ▲ +19.0% | 9.0% | — | +8.0 | 49% | 0.8% | |
| SALE | Sales & CRM | 198 | +30 | ▲ +17.9% | 2.4% | — | +8.0 | 42% | 2.3% | |
| HDWR | Hardware & IoT | 141 | +21 | ▲ +17.5% | 4.8% | — | +7.8 | 56% | 1.6% | |
| ECOM | E-commerce | 205 | +30 | ▲ +17.1% | 0.5% | — | +7.7 | 55% | 2.4% | |
| SECR | Security & Privacy | 191 | +26 | ▲ +15.8% | 3.3% | — | +7.1 | 40% | 2.2% | |
| HIRE | HR, Jobs & Recruiting | 223 | +30 | ▲ +15.5% | 3.1% | — | +7.1 | 47% | 2.6% | |
| EDUC | Education & Learning | 249 | +30 | ▲ +13.7% | 1.2% | — | +6.3 | 40% | 2.9% | |
| BOPS | Business Ops & SMB Software | 229 | +26 | ▲ +12.8% | 1.9% | — | +5.9 | 70% | 2.6% | |
| NOCD | No-Code & Website Builders | 158 | +16 | ▲ +11.3% | 4.8% | — | +5.2 | 41% | 1.8% | |
| TRVL | Travel & Lifestyle | 289 | +28 | ▲ +10.7% | 0.7% | — | +5.0 | 53% | 3.3% | |
| DSGN | Design & Images | 343 | +30 | ▲ +9.6% | 2.4% | — | +4.5 | 44% | 3.9% | |
| GAME | Games & Entertainment | 384 | +28 | ▲ +7.9% | 2.4% | — | +3.7 | 30% | 4.4% | |
| MDIA | Video, Audio & Music | 602 | +43 | ▲ +7.7% | 2.0% | — | +3.7 | 33% | 6.9% | |
| AITL | AI Tools & LLM Apps | 447 | +25 | ▲ +5.9% | 5.6% | — | +2.8 | 31% | 5.1% | |
| DEVT | Developer Tools | 528 | +26 | ▲ +5.2% | 3.4% | — | +2.5 | 41% | 6.1% | |
| INFR | Data & Infrastructure | 230 | +11 | ▲ +5.0% | 3.7% | — | +2.4 | 51% | 2.6% | |
| FINT | Finance & Fintech | 385 | +10 | ▲ +2.7% | 1.8% | — | +1.3 | 34% | 4.4% | |
| CRPT | Crypto & Web3 | 79 | 0 | 0.0% | 1.4% | — | 0.0 | 59% | 0.9% | |
| AGNT | AI Agents | 565 | −35 | ▼ −5.8% | 11.0% | — | −3.0 | 44% | 6.5% | |
| COMM | Communication & Meetings | 219 | +41 | ▲ +23.0% | 3.3% | ▼ −5.0pp | −15.4 | 45% | 2.5% | |
| SOCL | Social & Community | 236 | +33 | ▲ +16.3% | 0.0% | ▼ −2.9pp | −32.1 | 41% | 2.7% | |
| PROD | Productivity | 816 | +45 | ▲ +5.8% | 2.0% | ▼ −3.1pp | −34.2 | 50% | 9.4% |
Trending = momentum in both launches and attention: 100 × (½·ln((S+5)/(S₀+5)) + ½·ln((H+5)/(H₀+5))), where S/S₀ are launches in this vs the earlier window and H/H₀ are hits (settled launches with 10+ votes) in the settled windows. The attention half counts only when the sector's hit-rate change is statistically significant (100+ settled launches per window and |z| ≥ 2); otherwise it's 0. Pseudo-counts damp tiny categories; +10 ≈ +10% combined growth. "Other" (unmatched launches) isn't ranked. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.