Categories
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 31, 2026, 3:03 PM UTC · latest complete day 2026-10-30 · settled through 2026-10-28
Heating up this week · categories where launches got traction most often (market: 3.2%)
launches · Oct 28–Oct 30 vs Oct 21–Oct 23 (same weekday)
3D · launches Oct 28–Oct 30 vs Oct 21–Oct 23 (same weekday) · hit rate Oct 26–Oct 28 vs Oct 19–Oct 21 (same weekday) (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| FINT | Finance & Fintech | 172 | +13 | ▲ +8.2% | 2.5% | ▲ +2.5pp | +38.5 | 34% | 4.5% | |
| ANLY | Analytics & Monitoring | 75 | +22 | ▲ +41.5% | 1.2% | — | +16.1 | 45% | 2.0% | |
| HLTH | Health & Fitness | 137 | +33 | ▲ +31.7% | 0.6% | — | +13.2 | 46% | 3.6% | |
| HDWR | Hardware & IoT | 67 | +16 | ▲ +31.4% | 6.1% | — | +12.6 | 56% | 1.7% | |
| COMM | Communication & Meetings | 98 | +20 | ▲ +25.6% | 1.7% | — | +10.8 | 45% | 2.5% | |
| BOPS | Business Ops & SMB Software | 106 | +20 | ▲ +23.3% | 2.6% | — | +9.9 | 70% | 2.8% | |
| NOCD | No-Code & Website Builders | 80 | +15 | ▲ +23.1% | 6.2% | — | +9.7 | 41% | 2.1% | |
| SOCL | Social & Community | 112 | +20 | ▲ +21.7% | 0.0% | — | +9.4 | 41% | 2.9% | |
| CRPT | Crypto & Web3 | 36 | +7 | ▲ +24.1% | 0.0% | — | +9.4 | 59% | 0.9% | |
| INFR | Data & Infrastructure | 105 | +15 | ▲ +16.7% | 3.5% | — | +7.3 | 51% | 2.7% | |
| DSGN | Design & Images | 149 | +20 | ▲ +15.5% | 1.7% | — | +7.0 | 44% | 3.9% | |
| MKTG | Marketing & SEO | 119 | +14 | ▲ +13.3% | 3.4% | — | +6.0 | 43% | 3.1% | |
| ECOM | E-commerce | 98 | +10 | ▲ +11.4% | 0.0% | — | +5.1 | 55% | 2.5% | |
| TRVL | Travel & Lifestyle | 136 | +13 | ▲ +10.6% | 1.4% | — | +4.8 | 53% | 3.5% | |
| SECR | Security & Privacy | 85 | +8 | ▲ +10.4% | 3.3% | — | +4.7 | 40% | 2.2% | |
| OSRC | Open Source & Libraries | 29 | +2 | ▲ +7.4% | 13.9% | — | +3.0 | 49% | 0.8% | |
| DEVT | Developer Tools | 216 | +8 | ▲ +3.8% | 3.2% | — | +1.8 | 41% | 5.6% | |
| GAME | Games & Entertainment | 163 | +5 | ▲ +3.2% | 2.7% | — | +1.5 | 30% | 4.2% | |
| AITL | AI Tools & LLM Apps | 195 | +5 | ▲ +2.6% | 5.3% | — | +1.3 | 31% | 5.1% | |
| SALE | Sales & CRM | 81 | +1 | ▲ +1.2% | 3.7% | — | +0.6 | 42% | 2.1% | |
| WRIT | Writing & Content | 76 | −3 | ▼ −3.8% | 1.0% | — | −1.8 | 33% | 2.0% | |
| EDUC | Education & Learning | 102 | −4 | ▼ −3.8% | 2.7% | — | −1.8 | 40% | 2.7% | |
| HIRE | HR, Jobs & Recruiting | 92 | −4 | ▼ −4.2% | 2.6% | — | −2.0 | 47% | 2.4% | |
| AGNT | AI Agents | 263 | −12 | ▼ −4.4% | 9.1% | — | −2.2 | 44% | 6.8% | |
| MDIA | Video, Audio & Music | 241 | −12 | ▼ −4.7% | 1.3% | — | −2.4 | 33% | 6.3% | |
| PROD | Productivity | 357 | +19 | ▲ +5.6% | 1.4% | ▼ −3.7pp | −38.4 | 50% | 9.3% |
Trending = momentum in both launches and attention: 100 × (½·ln((S+5)/(S₀+5)) + ½·ln((H+5)/(H₀+5))), where S/S₀ are launches in this vs the earlier window and H/H₀ are hits (settled launches with 10+ votes) in the settled windows. The attention half counts only when the sector's hit-rate change is statistically significant (100+ settled launches per window and |z| ≥ 2); otherwise it's 0. Pseudo-counts damp tiny categories; +10 ≈ +10% combined growth. "Other" (unmatched launches) isn't ranked. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.