Categories
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 31, 2026, 7:01 AM UTC · latest complete day 2026-10-30 · settled through 2026-10-28
Heating up this week · categories where launches got traction most often (market: 3.2%)
launches · Oct 28–Oct 30 vs Oct 21–Oct 23 (same weekday)
3D · launches Oct 28–Oct 30 vs Oct 21–Oct 23 (same weekday) · hit rate Oct 26–Oct 28 vs Oct 19–Oct 21 (same weekday) (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| ANLY | Analytics & Monitoring | 70 | +23 | ▲ +48.9% | 1.4% | — | +18.3 | 50% | 2.1% | |
| HLTH | Health & Fitness | 128 | +31 | ▲ +32.0% | 0.7% | — | +13.3 | 47% | 3.8% | |
| COMM | Communication & Meetings | 91 | +21 | ▲ +30.0% | 0.9% | — | +12.3 | 47% | 2.7% | |
| NOCD | No-Code & Website Builders | 76 | +16 | ▲ +26.7% | 6.8% | — | +11.0 | 41% | 2.2% | |
| HDWR | Hardware & IoT | 55 | +11 | ▲ +25.0% | 3.8% | — | +10.1 | 68% | 1.6% | |
| BOPS | Business Ops & SMB Software | 103 | +19 | ▲ +22.6% | 2.6% | — | +9.7 | 74% | 3.0% | |
| SOCL | Social & Community | 105 | +18 | ▲ +20.7% | 0.0% | — | +8.9 | 42% | 3.1% | |
| DSGN | Design & Images | 136 | +23 | ▲ +20.4% | 0.6% | — | +8.9 | 51% | 4.0% | |
| OSRC | Open Source & Libraries | 22 | +4 | ▲ +22.2% | 11.5% | — | +8.0 | 104% | 0.7% | |
| INFR | Data & Infrastructure | 83 | +11 | ▲ +15.3% | 2.4% | — | +6.7 | 58% | 2.5% | |
| MKTG | Marketing & SEO | 117 | +15 | ▲ +14.7% | 3.5% | — | +6.6 | 44% | 3.5% | |
| DEVT | Developer Tools | 156 | +18 | ▲ +13.0% | 2.0% | — | +5.9 | 50% | 4.6% | |
| TRVL | Travel & Lifestyle | 126 | +11 | ▲ +9.6% | 0.8% | — | +4.4 | 59% | 3.7% | |
| FINT | Finance & Fintech | 160 | +10 | ▲ +6.7% | 2.1% | — | +3.1 | 39% | 4.7% | |
| AITL | AI Tools & LLM Apps | 182 | +11 | ▲ +6.4% | 5.9% | — | +3.0 | 33% | 5.4% | |
| ECOM | E-commerce | 92 | +4 | ▲ +4.5% | 0.0% | — | +2.1 | 55% | 2.7% | |
| SALE | Sales & CRM | 78 | +3 | ▲ +4.0% | 3.9% | — | +1.8 | 45% | 2.3% | |
| CRPT | Crypto & Web3 | 30 | +1 | ▲ +3.4% | 0.0% | — | +1.4 | 55% | 0.9% | |
| GAME | Games & Entertainment | 134 | +3 | ▲ +2.3% | 1.9% | — | +1.1 | 40% | 4.0% | |
| SECR | Security & Privacy | 61 | −1 | ▼ −1.6% | 3.9% | — | −0.8 | 45% | 1.8% | |
| MDIA | Video, Audio & Music | 221 | −7 | ▼ −3.1% | 1.4% | — | −1.5 | 35% | 6.5% | |
| HIRE | HR, Jobs & Recruiting | 86 | −3 | ▼ −3.4% | 1.9% | — | −1.6 | 48% | 2.5% | |
| AGNT | AI Agents | 177 | −9 | ▼ −4.8% | 12.5% | — | −2.4 | 48% | 5.2% | |
| WRIT | Writing & Content | 64 | −4 | ▼ −5.9% | 0.0% | — | −2.8 | 39% | 1.9% | |
| EDUC | Education & Learning | 92 | −10 | ▼ −9.8% | 1.0% | — | −4.9 | 41% | 2.7% | |
| PROD | Productivity | 325 | +24 | ▲ +8.0% | 1.3% | ▼ −3.6pp | −35.6 | 55% | 9.6% |
Trending = momentum in both launches and attention: 100 × (½·ln((S+5)/(S₀+5)) + ½·ln((H+5)/(H₀+5))), where S/S₀ are launches in this vs the earlier window and H/H₀ are hits (settled launches with 10+ votes) in the settled windows. The attention half counts only when the sector's hit-rate change is statistically significant (100+ settled launches per window and |z| ≥ 2); otherwise it's 0. Pseudo-counts damp tiny categories; +10 ≈ +10% combined growth. "Other" (unmatched launches) isn't ranked. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.