LAUNCH·INDEX

Categories

Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works

Data as of Oct 31, 2026, 7:01 AM UTC · latest complete day 2026-10-30 · settled through 2026-10-28

Heating up this week · categories where launches got traction most often (market: 3.2%)

AI Agents

11.5% got traction · 3.6× the market

Top: SpeakON Agent

Open Source & Libraries

9.3% got traction · 2.9× the market

Top: Hob

AI Tools & LLM Apps

6.3% got traction · 2.0× the market

Top: Strawberry 1.0

Hardware & IoT

6.2% got traction · 1.9× the market

Top: LFM3 by Liquid AI

LNCHLaunch Index · all sectors
1,005+65 (+6.9%)

launches · Oct 30 vs Oct 23 (same weekday)

Hit rate (settled)
3.3%
— · Oct 28 vs Oct 21
Trend · Volatility
+3.3 · 33%
42 hits of 1,261 settled
daily launches, 14 complete days

1D · launches Oct 30 vs Oct 23 (same weekday) · hit rate Oct 28 vs Oct 21 (same weekday) (settled)

Name14D
ANLYAnalytics & Monitoring26+12▲ +85.7%4.0%—+24.550%2.6%
NOCDNo-Code & Website Builders22+10▲ +83.3%7.4%—+23.141%2.2%
DEVTDeveloper Tools55+16▲ +41.0%0.0%—+15.550%5.5%
HDWRHardware & IoT22+7▲ +46.7%6.7%—+15.068%2.2%
CRPTCrypto & Web312+4▲ +50.0%0.0%—+13.455%1.2%
COMMCommunication & Meetings26+6▲ +30.0%2.8%—+10.847%2.6%
FINTFinance & Fintech47+9▲ +23.7%4.6%—+9.539%4.7%
AITLAI Tools & LLM Apps54+9▲ +20.0%4.3%—+8.333%5.4%
TRVLTravel & Lifestyle41+7▲ +20.6%0.0%—+8.359%4.1%
SECRSecurity & Privacy22+4▲ +22.2%8.7%—+8.045%2.2%
BOPSBusiness Ops & SMB Software26+4▲ +18.2%2.5%—+6.974%2.6%
ECOME-commerce28+3▲ +12.0%0.0%—+4.855%2.8%
AGNTAI Agents55+5▲ +10.0%16.2%—+4.448%5.5%
SOCLSocial & Community37+3▲ +8.8%0.0%—+3.742%3.7%
INFRData & Infrastructure26+2▲ +8.3%3.2%—+3.358%2.6%
MKTGMarketing & SEO31+2▲ +6.9%3.9%—+2.944%3.1%
EDUCEducation & Learning35+2▲ +6.1%0.0%—+2.641%3.5%
HLTHHealth & Fitness38+1▲ +2.7%2.2%—+1.247%3.8%
OSRCOpen Source & Libraries700.0%14.3%—0.0104%0.7%
PRODProductivity86−3▼ −3.4%1.6%—−1.655%8.6%
DSGNDesign & Images35−3▼ −7.9%0.0%—−3.651%3.5%
WRITWriting & Content16−2▼ −11.1%0.0%—−4.539%1.6%
GAMEGames & Entertainment34−5▼ −12.8%3.6%—−6.040%3.4%
HIREHR, Jobs & Recruiting25−5▼ −16.7%0.0%—−7.748%2.5%
SALESales & CRM21−7▼ −25.0%11.1%—−11.945%2.1%
MDIAVideo, Audio & Music50−18▼ −26.5%2.5%—−14.235%5.0%

Trending = momentum in both launches and attention: 100 × (½·ln((S+5)/(S₀+5)) + ½·ln((H+5)/(H₀+5))), where S/S₀ are launches in this vs the earlier window and H/H₀ are hits (settled launches with 10+ votes) in the settled windows. The attention half counts only when the sector's hit-rate change is statistically significant (100+ settled launches per window and |z| ≥ 2); otherwise it's 0. Pseudo-counts damp tiny categories; +10 ≈ +10% combined growth. "Other" (unmatched launches) isn't ranked. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.