Categories
Each sector is a category of launches. Launches = supply; hit rate (share reaching 10+ votes) = demand. How it works
Data as of Oct 31, 2026, 7:01 AM UTC · latest complete day 2026-10-30 · settled through 2026-10-28
Heating up this week · categories where launches got traction most often (market: 3.2%)
LNCHLaunch Index · all sectors
1,005+65 (+6.9%)
launches · Oct 30 vs Oct 23 (same weekday)
Hit rate (settled)
3.3%
— · Oct 28 vs Oct 21
Trend · Volatility
+3.3 · 33%
42 hits of 1,261 settled
daily launches, 14 complete days
1D · launches Oct 30 vs Oct 23 (same weekday) · hit rate Oct 28 vs Oct 21 (same weekday) (settled)
| Name | 14D | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|
| MDIA | Video, Audio & Music | 50 | −18 | ▼ −26.5% | 2.5% | — | −14.2 | 35% | 5.0% | |
| SALE | Sales & CRM | 21 | −7 | ▼ −25.0% | 11.1% | — | −11.9 | 45% | 2.1% | |
| HIRE | HR, Jobs & Recruiting | 25 | −5 | ▼ −16.7% | 0.0% | — | −7.7 | 48% | 2.5% | |
| GAME | Games & Entertainment | 34 | −5 | ▼ −12.8% | 3.6% | — | −6.0 | 40% | 3.4% | |
| WRIT | Writing & Content | 16 | −2 | ▼ −11.1% | 0.0% | — | −4.5 | 39% | 1.6% | |
| DSGN | Design & Images | 35 | −3 | ▼ −7.9% | 0.0% | — | −3.6 | 51% | 3.5% | |
| PROD | Productivity | 86 | −3 | ▼ −3.4% | 1.6% | — | −1.6 | 55% | 8.6% |
Biggest % change in launches, Oct 30 vs Oct 23 (all launches in complete days). Categories with fewer than 10 launches in the prior window, and "Other", are left out. Hit rate = share of launches with 10+ votes (PH) / points (HN), counted only once a launch is 48h old. Click a column header to sort.